The medium of digital games employs numerous methods in creating a sense of historicity and an illusion of historical experience. These schemes have varied from realistic modelling and simulation to use of archive material and discursive practices. The present article examines different approaches in depicting World War II in massively multiplayer online games (MMO) War Thunder and Heroes & Generals. The two historical games represent different sub-genres, vehicle simulation games and first-person shooters, respectively. The sub-genres impose a host of cultural conventions that influence design choices and gameplay styles. These socially constructed traditions pose both challenges and opportunities in generating and maintaining historical accuracy.